0045 — Per-Player ARIA-Driven Warp Knowledge Database¶
Status¶
Folded into FEATURES/gameplay/aria-companion.md
Context¶
Warp visibility is per-player state: a player_warp_knowledge table (keyed by a warp_layer enum) tracks which warps each player knows, with latent-warp discovery routed through ARIA's observation log alongside the exploration map. See FEATURES/gameplay/aria-companion.md § Warp discovery for the canonical rule.
Related docs¶
ADR/0016-a1-per-player-aria-no-aggregate-ml.md— Per-player ARIA hard rule that this table honors.ADR/0034-sf3-one-way-warp-design.md— Latent / marked warp design that this per-player layer extends.ADR/0038-aria-observation-log-learning-model.md— ARIA's observation-log surface that ingests warp-knowledge events.ADR/0043-sk4-nexus-natural-warp-frontier.md— Nexus warp that this discovery system makes load-bearing.DATA_MODELS/galaxy.md—sector_warpsandWarpTunnelstorage layers.DATA_MODELS/player.md— Player and ARIA-related schema.FEATURES/galaxy/sectors.md— Sector view rendering, latent reveal mechanics.FEATURES/gameplay/aria-companion.md— ARIA's surfacing of player learning.