0068 — Player experience and ARIA narration hooks (Group O)¶
Status¶
Folded into aria-companion.md — defer to that page for the canonical description. The catalog stays 📐 design-only (not aria-dialogue.md, which only renders it). (re-verified 2026-08-06)
Context¶
Fourteen audit findings on player-feel work — mechanics that exist server-side but lack UI affordance or ARIA narration. One critical (P-F4, first pirate-encounter warning); the rest are narration spec for moments where the system changes state but the player isn't told. The cluster's natural shape is a canonical ARIA narration hook catalog — one place listing every event ARIA narrates, when it fires, and a sample line — with feature docs cross-referencing the catalog entry rather than re-spec'ing narration per-doc.
Folded into: ../FEATURES/gameplay/aria-companion.md — "ARIA narration hooks event catalog" section (all 14 findings, suppression/cooldown rules, assistance_level gating).
Related¶
- ADR-0016 — per-player ARIA, no aggregate ML.
- ADR-0017 — consciousness-level scale.
- ADR-0057 — ARIA security model (catalog respects cost caps).
- ADR-0061 S-I4 — rank-promotion deferred to combat end (P-F8).
../FEATURES/gameplay/aria-companion.md— narration hooks catalog.../SYSTEMS/aria-dialogue.md— dialogue engine that renders catalog entries.../OPERATIONS/aria.md— security model, cost caps; catalog respects per-player rate / cost limits.