| turn-regeneration.md |
Lazy turn-pool refill driven by elapsed time, ARIA multiplier, and rank cap. |
| combat-resolver.md |
Phased combat pipeline: initiation, drone screen, ship-vs-ship, cleanup, post-combat hooks. |
| fleet-coordination.md |
Fleet state machine, formation modifiers, morale/supply tick, role-based combat contribution. |
| market-pricing.md |
Supply/demand pricing, transaction settlement, market-history snapshots, price-alert evaluation. |
| realtime-bus.md |
WebSocket event bus: auth handshake, room model, presence, broadcast/unicast, reconnection. |
| sector-presence.md |
Sector occupancy tracking, encounter rolls on entry, tunnel events, broadcast on join/leave. |
| galaxy-generation.md |
Pipeline from galaxy metadata down to seeded sectors, stations, planets, and warp graph. |
| bang-import-pipeline.md |
End-to-end translator from sw2102-bang Universe JSON into the gameserver multi-region schema. |
| central-nexus-districts.md |
10-district overlay for Central Nexus: sector ranges, security/development/traffic profiles, characteristics. |
| aria-dialogue.md |
ARIA conversation flow: sanitization, intent, multilingual routing, tool invocation, audit. |
| trade-dna-evolution.md |
ARIA trading-pattern evolutionary loop: fitness, mutation, generations, selection. |
| first-login.md |
First-login state machine for ship claim, dialogue evaluation, and Player record creation. |
| regional-governance.md |
Election scheduling, policy proposal/voting/enactment, treaty negotiation. |
| genesis-deploy.md |
Genesis-device pre-flight, formation timer, planet creation, failure modes. |
| planetary-production-tick.md |
Per-tick planet production: colonist consumption, resource generation, citadel multipliers. |
| bounty-and-reputation.md |
Personal-reputation deltas, automatic system bounties, bounty placement, collection-on-kill. |