0042 — Police Engagement Spawn-Delay Mechanism¶
Status¶
Folded into FEATURES/gameplay/police-forces.md.
Context¶
When a Federation Police engagement trigger fires, the squad must arrive on a 2-turn delay measured in the offending player's own turn consumption rather than synchronously or on a wall-clock timer. This ADR decided how that delay is enforced (a turn-counter watch with a durable PendingEngagement row), the per-player offense cooldown, the jurisdiction-exit / disconnect / expiry behaviour, and the relationship to the regional fallback. The canon now lives in FEATURES/gameplay/police-forces.md — see Engagement dispatch and the 2-turn spawn delay and Engagement outcomes.
Related docs¶
FEATURES/gameplay/police-forces.md— engagement triggers, squad composition, "arrives within 2 turns" spec.SYSTEMS/npc-scheduler.md— engagement-routing handler, regional response fallback, durable scheduler state.SYSTEMS/npc-lifecycle.md—LAW_ENFORCEMENTarchetype lifecycle, named-officer single-presence rule.DATA_MODELS/npcs.md—NPCCharacterstatus enum (target update — addengaged_pending_arrival).SYSTEMS/combat-resolver.md— combat resolution that runs once the squad arrives.