0034 — One-Way Warp Tunnel Design¶
Status¶
Folded into FEATURES/galaxy/special-formations.md.
Context¶
One-way warp directionality lives on is_bidirectional = false on the warp row (never a type enum), latency on is_latent; natural one-ways are worldgen-only (BACKDOOR, WARP_SINK, ESCAPE_HATCH) and player mechanics produce bidirectional natural warps only.
Related docs¶
FEATURES/galaxy/special-formations.md— the directionality primitive and the worldgen-only natural-one-way rule (folded here).FEATURES/galaxy/sectors.md— natural warp tunnels, marked/latent discovery, one-way stranding recovery.FEATURES/galaxy/warp-gates.md— player-built gate construction, intrinsic one-way design.DATA_MODELS/galaxy.md—is_bidirectionalandis_latentcolumns onsector_warpsandWarpTunnel.DATA_MODELS/special-formations.md— per-formation topology rules for the directed-edge formations.SYSTEMS/special-formations-generation.md— stamping rules forBACKDOOR/WARP_SINK/ESCAPE_HATCH.ADR/0029-w4-warp-jumper-consumption-at-gate-creation.md— Warp Jumper sacrifice ritual that produces gate one-ways.ADR/0030-q1-quantum-jump-multi-step-commit.md— Quantum Jump scan suite that reveals latent warps.