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0021 — Territory Taxonomy and Influence Math

Status

Folded into FEATURES/gameplay/factions-and-teams.md

Context

The four-tier territory taxonomy (Core / Controlled / Contested / Uncontrolled), the per-action influence deltas, and the influence effects (port pricing, patrol-versus-pirate spawn weighting) drive patrol AI, pirate spawning, and faction-driven port pricing off the per-(sector, faction) SectorFactionInfluence row.

The canonical rule — taxonomy thresholds, delta table, and effects — lives in FEATURES/gameplay/factions-and-teams.md (### Territory & influence); the model entity lives in DATA_MODELS/gameplay.md (#sectorfactioninfluence).