0021 — Territory Taxonomy and Influence Math¶
Status¶
Folded into FEATURES/gameplay/factions-and-teams.md
Context¶
The four-tier territory taxonomy (Core / Controlled / Contested / Uncontrolled), the per-action influence deltas, and the influence effects (port pricing, patrol-versus-pirate spawn weighting) drive patrol AI, pirate spawning, and faction-driven port pricing off the per-(sector, faction) SectorFactionInfluence row.
The canonical rule — taxonomy thresholds, delta table, and effects — lives in FEATURES/gameplay/factions-and-teams.md (### Territory & influence); the model entity lives in DATA_MODELS/gameplay.md (#sectorfactioninfluence).
Related docs¶
FEATURES/gameplay/factions-and-teams.md— taxonomy thresholds, influence deltas, and effects.DATA_MODELS/gameplay.md—#sectorfactioninfluenceentity.FEATURES/gameplay/faction-lore.md— pirate spawn weighting consumes influence values.- ADR-0032 — emergent-only reputation system feeding the dynamic-influence triggers.