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0029 — Warp Jumper Consumption at Gate Creation

Status

Folded into FEATURES/galaxy/warp-gates.md

Context

A warp gate is built across two sectors and three phases (source beacon/focus deploy, Warp Jumper transit, destination focus harmonization). This ADR settled what gets consumed and where: the Warp Jumper hull is consumed at the destination focus anchor as the final atomic step of harmonization (Ship.statusDESTROYED, destruction_cause = WARP_GATE_ANCHOR, no Cargo Wreck, no insurance payout, pilot ejects to a destination-sector escape pod); the Quantum Crystal cost sits on Phase 1 (source beacon deploy); and per-gate WJ consumption is the creation-rate sink the team-tier gate cap (ADR 0010) rate-limits, yielding a roughly one-gate-per-14-days-per-player cadence.

The full three-phase ritual, failure modes, phase totals, non-insurable rationale, per-player gate-minting ceiling, and the get-home ritual now live in FEATURES/galaxy/warp-gates.md, which owns the durable rule.