0029 — Warp Jumper Consumption at Gate Creation¶
Status¶
Folded into FEATURES/galaxy/warp-gates.md
Context¶
A warp gate is built across two sectors and three phases (source beacon/focus deploy, Warp Jumper transit, destination focus harmonization). This ADR settled what gets consumed and where: the Warp Jumper hull is consumed at the destination focus anchor as the final atomic step of harmonization (Ship.status → DESTROYED, destruction_cause = WARP_GATE_ANCHOR, no Cargo Wreck, no insurance payout, pilot ejects to a destination-sector escape pod); the Quantum Crystal cost sits on Phase 1 (source beacon deploy); and per-gate WJ consumption is the creation-rate sink the team-tier gate cap (ADR 0010) rate-limits, yielding a roughly one-gate-per-14-days-per-player cadence.
The full three-phase ritual, failure modes, phase totals, non-insurable rationale, per-player gate-minting ceiling, and the get-home ritual now live in FEATURES/galaxy/warp-gates.md, which owns the durable rule.
Related docs¶
FEATURES/galaxy/warp-gates.md— three-phase build ritual, Warp Jumper consumption, beacon and focus invulnerability, build cadence, get-home ritual.FEATURES/galaxy/quantum-resources.md— Quantum Crystal supply chain that feeds Phase 1.FEATURES/galaxy/sectors.md— sector-context rules for beacon and focus deployment, escape-pod placement.ADR/0009-w1-quantum-crystal-assembly-venue-split.md— Quantum Crystal assembly venue (W1).ADR/0010-w2-warp-gate-cap-formula.md— team-tier gate cap that this consumption rule rate-limits (W2).ADR/0011-w3-warp-gate-invulnerability-window.md— 48-hour invulnerability window that protects the beacon during Phase 2 and Phase 3 (W3).DATA_MODELS/ships.md—Ship.status,destruction_causeenum (withWARP_GATE_ANCHORvalue),ShipSpecification.insurableboolean.DATA_MODELS/galaxy.md—WarpGate,WarpGateBeacon,WarpGateFocusschema and phase-state fields.SYSTEMS/ship-registry.md— registered-owner registry flow; destruction-cause enum.FEATURES/gameplay/ship-insurance.md— non-insurable-ships list (Warp Jumper, Escape Pod).