0067 — Tractor / tow / Quantum Jump composition (Group E)¶
Status¶
Folded into sectors.md, ships.md — defer to those pages for the canonical description. (re-verified 2026-08-06)
Context¶
Three audit findings on cross-system movement composition. G-V3 (Roving Fleet Camp reachability) was already closed under ADR-0060. The real workload was two findings: X-D4 (does combat damage interrupt a Quantum Jump mid-phase?) and S-F3 (tow + combat lock priority, framed as a potential deadlock). The decision ratifies QJ-as-uninterruptible-by-combat and makes tow-detach's priority over combat lock explicit.
Folded into:
../FEATURES/galaxy/sectors.md— per-phase QJ combat-damage table (Phase 1/2/3, HARMONIZING invulnerability).../FEATURES/gameplay/ships.md— tow detach-priority-over-combat-lock rule.
Related¶
- ADR-0029 — Warp Jumper consumed at gate creation; risk-capital framing for QJ-as-escape.
- ADR-0030 — Quantum Jump multi-step commit; phase model.
- ADR-0040 —
ERR_QJ_FROM_HANGARvalidation. - ADR-0060 — G-V3 Roving Fleet reachability (already closed).
../FEATURES/galaxy/sectors.md../FEATURES/gameplay/ships.md../DATA_MODELS/ships.md—HARMONIZINGship status, Phase 3 invulnerability.