Skip to content

FEATURES — Gameplay

The core gameplay loop — ships, combat, ranks, factions, ARIA, and the player journey from first login through endgame. See ../README.md for the FEATURES doc set as a whole; this README indexes the gameplay sub-section.

Index

Player journey + lifecycle

  • player-journey.md — First login → early/mid/end-game loops, pacing milestones.
  • first-login.md — Onboarding dialogue, ship-claim flow, starting state.
  • turns.md — Turn allocation, regeneration, action costs.
  • movement.md — Ship speed, warp-tunnel turn cost, fleet movement, cross-region travel.

Ships

  • ships.md — Ship lifecycle, maintenance, upgrades, insurance, escape pods, cargo wrecks.
  • ship-systems.md — Hull / engine / shield / cargo / sensor / weapon / drone / Genesis / maintenance.
  • ship-roster.md — Ship classes and per-class capability tables.
  • ship-insurance.md — Insurance tiers, payout formula, non-insurable hulls.
  • drones.md — Deployable-drone lifecycle: 5 types, per-player caps, create/deploy/recall/repair/upgrade, sector/team deployment.

Combat + ranks

  • combat.md — Ship/drone/planet/port combat, damage model, fleet battles.
  • fleet-tactics.md — Formations, morale, supply, role assignments, fleet-vs-fleet outcomes.
  • ranking.md — Military rank progression, combat bonus, personal reputation.
  • bounties.md — Bounty creation, tracking, collection, expiration.
  • medals.md — Medal awards, tiers, categories, regional + global recognition.

Factions + governance

ARIA + social

Sibling areas

  • ../economy/ — trading, mining, contracts, black market
  • ../galaxy/ — sectors, warp gates, formations, generation
  • ../planets/ — colonization, citadels, defense, production

Conventions

Each doc describes target behaviour in present tense. Implementation status (✅ Shipped / 🚧 Partial / 📐 Design-only / 🐛 Bug) lives inline next to the relevant feature in each doc.