FEATURES — Gameplay¶
The core gameplay loop — ships, combat, ranks, factions, ARIA, and the player journey from first login through endgame. See ../README.md for the FEATURES doc set as a whole; this README indexes the gameplay sub-section.
Index¶
Player journey + lifecycle¶
player-journey.md— First login → early/mid/end-game loops, pacing milestones.first-login.md— Onboarding dialogue, ship-claim flow, starting state.turns.md— Turn allocation, regeneration, action costs.movement.md— Ship speed, warp-tunnel turn cost, fleet movement, cross-region travel.
Ships¶
ships.md— Ship lifecycle, maintenance, upgrades, insurance, escape pods, cargo wrecks.ship-systems.md— Hull / engine / shield / cargo / sensor / weapon / drone / Genesis / maintenance.ship-roster.md— Ship classes and per-class capability tables.ship-insurance.md— Insurance tiers, payout formula, non-insurable hulls.drones.md— Deployable-drone lifecycle: 5 types, per-player caps, create/deploy/recall/repair/upgrade, sector/team deployment.
Combat + ranks¶
combat.md— Ship/drone/planet/port combat, damage model, fleet battles.fleet-tactics.md— Formations, morale, supply, role assignments, fleet-vs-fleet outcomes.ranking.md— Military rank progression, combat bonus, personal reputation.bounties.md— Bounty creation, tracking, collection, expiration.medals.md— Medal awards, tiers, categories, regional + global recognition.
Factions + governance¶
factions-and-teams.md— NPC factions vs player teams; faction-rep system.faction-lore.md— Faction profiles, ideology, territory, ally/rival matrix.regional-governance.md— Elections, policies, treaties, regional citizenship.police-forces.md— Federation Police + Nexus Sentinel Corps: NPC enforcement.
ARIA + social¶
aria-companion.md— Mid-game ARIA: predictions, trust/consciousness, trading-pattern evolution.messaging.md— Player-to-player and player-to-team messaging.message-beacons.md— Player-deployable in-world message objects.
Sibling areas¶
../economy/— trading, mining, contracts, black market../galaxy/— sectors, warp gates, formations, generation../planets/— colonization, citadels, defense, production
Conventions¶
Each doc describes target behaviour in present tense. Implementation status (✅ Shipped / 🚧 Partial / 📐 Design-only / 🐛 Bug) lives inline next to the relevant feature in each doc.