FEATURES — Economy¶
Trading, ports, contracts, mining, and the full credit-sink/source loop. See ../README.md for the FEATURES doc set as a whole; this README indexes the economy sub-section.
Index¶
lifecycle.md— Credit sources, sinks, tax rates, faucet/sink balancing.trading.md— Port classes, dynamic pricing, transaction flow, faction modifiers.player-trading.md— Direct player-to-player exchange of credits, cargo, ships, and equipment via a bilateral, atomic trade window.npc-traders.md— NPC traders as full economic actors: real wallets, real cargo, restock-by-delivery, tariffs/hostility/slips, cross-region routes, warp-gate access, and the notoriety system.mining.md— Active resource extraction from asteroid-field sectors; ore + precious_metals + quantum_shards drops.contracts.md— Contract types (delivery, procurement, escort, etc.), escrow, walk-away rules, dispute escalation.black-market.md— Contraband, detection, fence venues, evasion mechanics.port-ownership.md— Player station acquisition, defense fund, security tiers, fee distribution.station-protection.md— Inward docked-ship protection: tractor lock, hired guards, security tiers.docking-slips.md— Slip-rental construction pipeline at TradeDocks.tradedock-shipyard.md— Premium NPC-only shipyard hubs; 12-slip construction; rare commodities.haggling.md— ARIA-mediated negotiation at trader stations.gambling.md— SpaceDock casino games (slots, dice, lottery, blackjack); high house-edge credit sink.
Sibling areas¶
../gameplay/— combat, ranks, factions, ships../galaxy/— sectors, warp gates, formations, generation../planets/— colonization, citadels, defense, production
Conventions¶
Each doc describes target behaviour in present tense. Implementation status (✅ Shipped / 🚧 Partial / 📐 Design-only / 🐛 Bug) lives inline next to the relevant feature in each doc.