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FEATURES — Economy

Trading, ports, contracts, mining, and the full credit-sink/source loop. See ../README.md for the FEATURES doc set as a whole; this README indexes the economy sub-section.

Index

  • lifecycle.md — Credit sources, sinks, tax rates, faucet/sink balancing.
  • trading.md — Port classes, dynamic pricing, transaction flow, faction modifiers.
  • player-trading.md — Direct player-to-player exchange of credits, cargo, ships, and equipment via a bilateral, atomic trade window.
  • npc-traders.md — NPC traders as full economic actors: real wallets, real cargo, restock-by-delivery, tariffs/hostility/slips, cross-region routes, warp-gate access, and the notoriety system.
  • mining.md — Active resource extraction from asteroid-field sectors; ore + precious_metals + quantum_shards drops.
  • contracts.md — Contract types (delivery, procurement, escort, etc.), escrow, walk-away rules, dispute escalation.
  • black-market.md — Contraband, detection, fence venues, evasion mechanics.
  • port-ownership.md — Player station acquisition, defense fund, security tiers, fee distribution.
  • station-protection.md — Inward docked-ship protection: tractor lock, hired guards, security tiers.
  • docking-slips.md — Slip-rental construction pipeline at TradeDocks.
  • tradedock-shipyard.md — Premium NPC-only shipyard hubs; 12-slip construction; rare commodities.
  • haggling.md — ARIA-mediated negotiation at trader stations.
  • gambling.md — SpaceDock casino games (slots, dice, lottery, blackjack); high house-edge credit sink.

Sibling areas

  • ../gameplay/ — combat, ranks, factions, ships
  • ../galaxy/ — sectors, warp gates, formations, generation
  • ../planets/ — colonization, citadels, defense, production

Conventions

Each doc describes target behaviour in present tense. Implementation status (✅ Shipped / 🚧 Partial / 📐 Design-only / 🐛 Bug) lives inline next to the relevant feature in each doc.